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1. EVE Online: Incarna deployment information - in EVE Information Portal [original thread]
I've already got a 3D avatar created with incursion, but I had to move my desktop downstairs and plug it into net for 2 hrs while I did so (my laptop was unable to handle carbon character creation) now, it's currently stored at my parents, am I go...
- by Xarissa de Tolnos - at 2011.06.21 12:19:00
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2. Proposition for colored Hardeners icons - in Player Features and Ideas Discussion [original thread]
Edited by: Xarissa de Tolnos on 10/04/2011 11:00:20 +1 for idea, favourite is colourized with tags, but would like to see an invuln as well as a shield booster for comparison/contrast EDIT: rewording Now how do we get the Devs to notice this ...
- by Xarissa de Tolnos - at 2011.04.10 10:58:00
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3. Ramming - in Player Features and Ideas Discussion [original thread]
no - instead of relative velocity - make absolute velocity - or maybe something based upon moment...
- by Xarissa de Tolnos - at 2011.04.10 10:53:00
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4. Ship Idea: Stealth Fighter - in Player Features and Ideas Discussion [original thread]
OK - a bomber is something that's designed to do heavy damage to something that's larger than it... a fighter is supposed to be able to take out the bomber/other fighters... so stealth fighter - should be the sort of thing that either A - plays h...
- by Xarissa de Tolnos - at 2011.04.10 10:38:00
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5. Neural Reconstruction - in Player Features and Ideas Discussion [original thread]
umm, excuse me if I'm wrong - but isn't eve about living with the consequences of your choices - and not just your choice to renage on your deal with the poor bloody infantry (yes I have been looking at the future vision trailer - here's a link: h...
- by Xarissa de Tolnos - at 2011.04.10 10:29:00
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6. T3 Dictors - in Player Features and Ideas Discussion [original thread]
make the torpedo bubble relatively short lived - say 30s - so the dictor has to keep launching them? but these bubbles should be as shortlived as dictors currently are
- by Xarissa de Tolnos - at 2011.04.10 10:22:00
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7. CCP Should Never Create Another Ship - in Player Features and Ideas Discussion [original thread]
I like the idea - but if you're doing this at a POS - there are going to be THOUSANDS of upgraded modules being produced, research should be impossible in a highsec POS, I'll let someone else come up with the fluff why of it all, but otherwise, ev...
- by Xarissa de Tolnos - at 2011.04.10 10:19:00
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8. Natural Catastrophes - in Player Features and Ideas Discussion [original thread]
I like the idea of the comets - but instead of gradually turning all planets down to storm - have them cycle - I'm not entirely sure how... hmmm, water -> ice -> temperate -> barrren -> lava -> plasma -> storm -> water and in...
- by Xarissa de Tolnos - at 2011.04.10 10:14:00
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9. Tabs for your inventory - in Player Features and Ideas Discussion [original thread]
the problem with station cans, is that while they've got a freaking huge capacity, there is no way to move them when you move your homebase (say... a carebear finally going yarr) at least let us repackage station containers CCP - you can make a pa...
- by Xarissa de Tolnos - at 2011.04.10 09:42:00
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10. From the Depths of Sleeper Space - A New Ship Emerges - in Player Features and Ideas Discussion [original thread]
I like this idea - and in some systems it could even have no effect... and/or you could give it a bonus for being in a true sleeper system
- by Xarissa de Tolnos - at 2011.04.10 09:34:00
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11. Ship maintenance mode: Small bonus to all repairs? - in Player Features and Ideas Discussion [original thread]
Edited by: Xarissa de Tolnos on 10/04/2011 09:31:35 Edited by: Xarissa de Tolnos on 10/04/2011 09:29:49 cap ships shouldn't be able to use this option - if you're using cap ships - you've got a logi pilot somewhere - use them! EDIT: also ...
- by Xarissa de Tolnos - at 2011.04.10 09:28:00
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12. mission journal: add "completed" status flag - in Player Features and Ideas Discussion [original thread]
+1, small change, but would be very helpful, and only to real players.
- by Xarissa de Tolnos - at 2011.04.10 09:23:00
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13. PI info on API key - in Player Features and Ideas Discussion [original thread]
OK - everyone knows that you can get skill queue & trained skills info onto EveMon, trained skills onto EFT, and probably a half dozen other programs, using the limited API. I'm not sure how many people know that, using your full (unlimited) API k...
- by Xarissa de Tolnos - at 2011.04.10 09:21:00
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14. Mining Laser Short cycle... Gone? - in Player Features and Ideas Discussion [original thread]
CCP have agreed that this is a bug - but FIX IT!
- by Xarissa de Tolnos - at 2011.04.10 09:02:00
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15. Planetary Interaction : The Art of Processing Advanced Commodites - in Player Features and Ideas Discussion [original thread]
I would also like to see more on the PG of a CC - then only time I used the CPU before the PG was when I had 8 extractors (pre extractor heads) and a couple of plants, all linked directly to the CC.... I too would like to be able to see a slight c...
- by Xarissa de Tolnos - at 2011.04.10 08:28:00
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16. Marriage - in Player Features and Ideas Discussion [original thread]
hell, if I get tax breaks - I'd consider marrying someone and having a kid... now who in corp has a female toon?
- by Xarissa de Tolnos - at 2011.04.10 08:25:00
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17. Capital Force Field I (Or a little something something for the Rorq) - in Player Features and Ideas Discussion [original thread]
maybe make mining lasers able to penetrate the FF, thus people can't use it to sit on a belt and 'stake claim', nor does it expose miners to the evils that may lurk outside...
- by Xarissa de Tolnos - at 2011.03.28 00:54:00
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18. Mindreads and planetary seige (general idea) - in Player Features and Ideas Discussion [original thread]
You want earlier designs - in other words (because I can't remember many cap ship types) an avatar that runs on steam power? taking the example of the USA navy - they'll bring out a couple of carriers with a certain design, then when time comes to...
- by Xarissa de Tolnos - at 2011.03.28 00:49:00
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19. Paid Skillpoint Reallocation - in Player Features and Ideas Discussion [original thread]
cannibalisation sounds interesting - but I'd say deprecate skill points by half of normal training rate, and multiply training rate by 1.5. What about when you're cannibalising a social skill (eg leadership) for an engineering skill (eg capital sh...
- by Xarissa de Tolnos - at 2011.03.27 21:42:00
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20. Mindreads and planetary seige (general idea) - in Player Features and Ideas Discussion [original thread]
Edited by: Xarissa de Tolnos on 27/03/2011 21:39:23 if you are, it's with good reason - how many aircraft carriers do you see in comparison to cruisers these days (battleships having been mostly phased out), it's because their purpose is just ...
- by Xarissa de Tolnos - at 2011.03.27 21:39:00
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